Empire of Cats · EoC Ch.2 · 18/48
Base HP8,000
Map length4,800
Max enemies10
Spawn interval0.07–0.5s
Enemy traits TraitlessRed
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | Unlimited | 150% | 135 | 12 | Start | 1–10s |
| | Unlimited | 150% | 150 | 22 | Start | 1–10s |
| | Unlimited | 150% | 300 | 30 | Start | 1–10s |
| | 1 | 150% | 1,950 | 120 | 100s | — |
| | Unlimited | 150% | 2,250 | 180 | 133.33s | 40–60s |
| | Unlimited | 150% | 1,950 | 120 | 133.33s | 40–60s |
| | Unlimited | 150% | 15,000 | 1 | 900s | 900s |
| Once base HP ≤ 62% 1 type | ||||||
| | 1 | 150% | 1,950 | 120 | Immediately | — |
| Once base HP ≤ 61% 1 type | ||||||
| | 1 | 150% | 1,950 | 120 | Immediately | — |
| Once base HP ≤ 60% 1 type | ||||||
| | 2 1×2 | 150% | 1,950 | 120 | Immediately | 1–2s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.