Into the Future · ItF Ch.1 Zombie · 10/48
Base HP180,000
Map length4,800
Max enemies10
Spawn interval0.03s
Enemy traits ZombieTraitlessAlien
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 2 | 150% | 63,000 | 12,000 | 6.67s | 10–13.33s |
| | 1 | 1200% | 12,000 | 1,200 | Start | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 3 types | ||||||
| | 2 | 150% | 75,000 | 5,683 | Immediately | 20–26.67s |
| | 1 | 250% | 50,000 | 2,000 | Immediately | — |
| | 1 | 150% | 60,000 | 6,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.