Into the Future · ItF Ch.1 Zombie · 38/48
Base HP400,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits AlienTraitlessZombie
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 7 types | ||||||
| | 1 | 250% | 50,000 | 2,000 | 20s | — |
| | 3 | 1200% | 2,400 | 240 | 26.67s | 16.67s |
| | 3 | 1200% | 2,400 | 240 | 29.33s | 16.67s |
| | 3 | 1200% | 2,400 | 240 | 36s | 16.67s |
| | 8 | 150% | 22,500 | 2,700 | 33.33s | 16.67–26.67s |
| | 3 | 150% | 24,000 | 3,000 | 40s | 16.67–33.33s |
| | 3 | 150% | 22,500 | 7,500 | 46.67s | 16.67–33.33s |
| | 1 | 100% | 120,000 | 5,000 | 53.33s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 1 | 250% | 50,000 | 2,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.