Into the Future · ItF Ch.1 Zombie · 38/48

Base HP400,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits AlienTraitlessZombie

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
LeMurr Boss 1 250% 50,000 2,000 20s
Those Guys 3 1200% 2,400 240 26.67s 16.67s
Those Guys 3 1200% 2,400 240 29.33s 16.67s
Those Guys 3 1200% 2,400 240 36s 16.67s
Zoge 8 150% 22,500 2,700 33.33s 16.67–26.67s
Znache 3 150% 24,000 3,000 40s 16.67–33.33s
Zroco 3 150% 22,500 7,500 46.67s 16.67–33.33s
Cadaver Bear 1 100% 120,000 5,000 53.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
LeMurr 1 250% 50,000 2,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.