Into the Future · ItF Ch.1 Zombie · 32/48
Base HP300,000
Map length6,000
Max enemies10
Spawn interval0.03s
Enemy traits DarkZombieAlienTraitless
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | Unlimited | 400% | 20,000 | 8,000 | 20s | 30–60s |
| | Unlimited | 400% | 20,000 | 8,000 | 22s | 30–60s |
| | 3 | 150% | 22,500 | 2,700 | 33.33s | 3.33–6.67s |
| | 5 | 500% | 4,500 | 750 | 33.33s | 3.33–6.67s |
| | Unlimited | 150% | 22,500 | 7,500 | 36.67s | 13.33–33.33s |
| | Unlimited | 150% | 24,000 | 3,000 | 38.67s | 13.33–33.33s |
| | 3 | 150% | 22,500 | 2,700 | 100s | 3.33–6.67s |
| | 5 | 500% | 4,500 | 750 | 100s | 3.33–6.67s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 2 types | ||||||
| | 1 | 150% | 120,000 | 7,495 | Immediately | — |
| | 2 | 150% | 150,000 | 11,995 | Immediately | 4–8s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.