Into the Future · ItF Ch.1 Zombie · 22/48

Base HP320,000
Map length5,200
Max enemies10
Spawn interval0.03s
Enemy traits ZombieRedTraitlessFloating

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Zoge 5 150% 22,500 2,700 Start 5–10s
B.B.Bunny 3 1200% 6,000 600 10s 10–20s
Zigge 3 150% 72,000 5,400 16.67s 26.67s
Squire Rel 5 1200% 960 360 40s 3.33–6.67s
Znache 5 150% 24,000 3,000 50s 5–10s
B.B.Bunny Unlimited 1200% 6,000 600 66.67s 13.33–26.67s
Squire Rel 5 1200% 960 360 80s 3.33–6.67s
Zigge Unlimited 150% 72,000 5,400 90s 33.33–50s
Those Guys Unlimited 1200% 2,400 240 100s 6.67–13.33s
Squire Rel 5 1200% 960 360 120s 3.33–6.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 2 types
Shy Boy 3 600% 210,000 3,000 Immediately 20s
Those Guys Boss 1 100% 200 20 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.