Into the Future · ItF Ch.1 Zombie · 20/48
Base HP240,000
Map length4,400
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessAlienZombieRedFloating
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 8 | 1200% | 2,400 | 240 | 6s | 6.67–13.33s |
| | Unlimited | 500% | 35,000 | 1,000 | 13.33s | 26.67–53.33s |
| | 4 | 150% | 22,500 | 7,500 | 26.67s | 4–6s |
| | Unlimited | 1200% | 960 | 360 | 66.67s | 10–20s |
| | 4 | 150% | 22,500 | 7,500 | 80s | 4–6s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | Unlimited | 1200% | 6,000 | 600 | Immediately | 13.33–26.67s |
| | 3 | 150% | 60,000 | 6,000 | Immediately | 44s |
| | 1 | 500% | 88,885 | 3,885 | Immediately | — |
| | 1 | 150% | 150,000 | 11,995 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.