Into the Future · ItF Ch.1 Zombie · 12/48
Base HP200,000
Map length3,600
Max enemies10
Spawn interval0.03s
Enemy traits ZombieTraitlessAlien
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 10 | 150% | 22,500 | 2,700 | Start | 10–20s |
| | 2 | 150% | 22,500 | 2,700 | 5.33s | 4–8s |
| | 10 | 150% | 24,000 | 3,000 | 10.67s | 10–20s |
| | Unlimited | 1200% | 2,400 | 240 | 32s | 6–12s |
| | Unlimited | 150% | 63,000 | 12,000 | 40s | 33.33–50s |
| | 5 | 150% | 22,500 | 2,700 | 50s | 40–60s |
| | 1 | 150% | 112,500 | 6,750 | 66.67s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 2 types | ||||||
| | Unlimited | 1200% | 2,400 | 240 | Immediately | 10–20s |
| | 5 | 500% | 45,000 | 1,500 | Immediately | 10s |
| | 1 | 100% | 200 | 20 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.