Into the Future · ItF Ch.1 Zombie · 1/48
Base HP80,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits ZombieTraitlessAlien
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | Unlimited | 150% | 22,500 | 2,700 | Start | 6.67–20s |
| | Unlimited | 150% | 24,000 | 3,000 | 3.33s | 13.33–20s |
| | Unlimited | 1200% | 2,400 | 240 | 10s | 10–20s |
| | Unlimited | 200% | 20,000 | 2 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 3 1×3 | 500% | 4,500 | 750 | Immediately | 0.07s |
| | 7 | 150% | 22,500 | 7,500 | Immediately | 3.33s |
| | 2 | 150% | 63,000 | 12,000 | Immediately | 6.67s |
| | 1 | 100% | 200 | 20 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.