Empire of Cats · EoC Ch.2 Zombie · 6/48
Base HP35,000
Map length5,200
Max enemies7
Spawn interval0.5–1.5s
Enemy traits ZombieTraitless
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited | 30% | 4,500 | 540 | Start | 6–10s |
| | Unlimited | 30% | 4,800 | 600 | Start | 10–26.67s |
| | Unlimited | 400% | 800 | 80 | 40s | 10–26.67s |
| | Unlimited | 30% | 4,800 | 600 | 20s | 10–26.67s |
| | Unlimited | 30% | 4,500 | 1,500 | 6.67s | 13.33–20s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 4 | 30% | 4,500 | 1,500 | Immediately | 6.67–13.33s |
| Once base HP ≤ 50% 1 type | ||||||
| | 8 | 400% | 800 | 80 | Immediately | 1–4s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.