Empire of Cats · EoC Ch.2 Zombie · 24/48
Base HP100,000
Map length4,800
Max enemies5
Spawn interval0.5–3s
Enemy traits ZombieTraitless
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 1 | 30% | 15,000 | 1,136 | 120s | — |
| | 1 | 30% | 12,600 | 2,400 | 80s | — |
| | 1 | 30% | 14,400 | 1,080 | 46.67s | — |
| | 1 | 30% | 12,000 | 1,200 | Start | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 5 types | ||||||
| | Unlimited | 30% | 12,000 | 1,200 | Immediately | 10–40s |
| | Unlimited | 30% | 14,400 | 1,080 | Immediately | 10–40s |
| | Unlimited | 30% | 12,600 | 2,400 | Immediately | 10–40s |
| | Unlimited | 30% | 15,000 | 1,136 | Immediately | 10–40s |
| | 3 | 400% | 4,000 | 400 | Immediately | 10–13.33s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.