Empire of Cats · EoC Ch.2 Zombie · 19/48
Base HP90,000
Map length3,600
Max enemies10
Spawn interval0.07–0.5s
Enemy traits TraitlessZombie
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited ×2 | 400% | 800 | 80 | Start | 1–20s |
| | Unlimited | 400% | 800 | 80 | 10s | 1–10s |
| | 1 | 30% | 15,000 | 1,136 | 53.33s | — |
| | 1 | 400% | 4,000 | 320 | 53.33s | — |
| | Unlimited | 400% | 2,000 | 200 | 46.67s | 1–10s |
| | 1 | 30% | 15,000 | 1,136 | 66.67s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 2 types | ||||||
| | 1 | 30% | 15,000 | 1,136 | Immediately | — |
| | 1 | 400% | 4,000 | 320 | Immediately | — |
| Once base HP ≤ 60% 1 type | ||||||
| | 10 | 400% | 2,000 | 200 | Immediately | 1–2s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.