Empire of Cats · EoC Ch.1 Zombie · 9/48
Base HP16,000
Map length6,000
Max enemies8
Spawn interval0.5–1s
Enemy traits ZombieTraitless
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited | 20% | 3,000 | 360 | Start | 4–10s |
| | Unlimited | 20% | 3,000 | 360 | 30s | 6–30s |
| | Unlimited | 20% | 3,200 | 400 | 60s | 10–30s |
| | Unlimited | 200% | 400 | 40 | 90s | 10–30s |
| | Unlimited | 20% | 3,000 | 1,000 | 6.67s | 13.33–20s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 1 | 200% | 2,000 | 200 | Immediately | — |
| Once base HP ≤ 90% 1 type | ||||||
| | 1 | 20% | 8,000 | 800 | Immediately | — |
| Once base HP ≤ 60% 1 type | ||||||
| | 20 | 200% | 400 | 40 | Immediately | 0.07–0.13s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.