Collaboration Gauntlet Stages · True Assassin's Gauntlet · 2/10

Energy70
Clear XP2,100
Base HP210,000
Map length5,000
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessRedDark

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Snache 5 600% 600 90 6.67s 13.33–20s
B.B.Bunny Unlimited 600% 3,000 300 8s 46.67–53.33s
B.B.Bunny 4 600% 3,000 300 13.33s 3.33–10s
Gory 2 600% 6,000 480 26.67s 13.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
One Horn 2 525% 78,750 2,625 Immediately 73.33s
True Assassin Boss 1 200% 240,000 3,000 Immediately
Teacher Bear 1 525% 15,750 5,250 Immediately
Snache 20 600% 600 90 after 3.33s 33.33–40s
B.B.Bunny 4 600% 3,000 300 after 10s 3.33–10s
Gory 1 600% 6,000 480 after 46.67s
Gory 1 600% 6,000 480 after 66.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.