Collaboration Gauntlet Stages · METAL SLUG STRIKES! · 9/10

Energy150
Clear XP2,850
Base HP1,020,000
Map length4,500
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessFloating

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
MARS PEOPLE Unlimited 2700% 3,375 1,350 3.33s 33.33–40s
MARS PEOPLE 3 2700% 3,375 1,350 4.67s 6.67–13.33s
MARCO Unlimited 2700% 40,500 3,375 6.67s 40–60s
SV-001 1 2688% 201,600 10,752 13.33s
HUGE HERMIT 1 1612% 967,200 17,909 53.33s
DONALD MORDEN 1 271% 1,219,500 31,165 66.67s
SOL DAE ROKKER Boss 1 1074% 2,148,000 161,100 20s
Once base HP ≤ 99% 1 type
SV-001 3 2688% 201,600 10,752 Immediately 3.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.