Collaboration Gauntlet Stages · Manbosaki Strikes! · 17/20

Energy130
Clear XP2,470
Base HP1,100,000
Map length3,200
Max enemies30
Spawn interval0.03s
Enemy traits FloatingRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
Ayumi Manbosaki Boss 1 2176% 5,222,400 120,876 5s
Sardine 10 7320% 8,784 2,196 6.67s 3.33–6.67s
Squid 10 7320% 6,588 1,317 10s 3.33–6.67s
Sardine 10 7320% 8,784 2,196 56.67s 2.67–5.33s
Squid 10 7320% 6,588 1,317 60s 2.67–5.33s
Sardine 10 7320% 8,784 2,196 96.67s 2–4s
Squid 10 7320% 6,588 1,317 100s 2–4s
Sardine Unlimited 7320% 8,784 2,196 60s 10–20s
Squid Unlimited 7320% 6,588 1,317 66.67s 10–20s
Young Man Mola Unlimited 7320% 73 26,352 20s 20–26.67s
Mola King 9 4876% 146,280 146,280 26.67s 26.67s
Tasmanian Giant Crab 3 7320% 183,000 18,300 20s 2–4s
Tasmanian Giant Crab 3 7320% 183,000 18,300 80s 1.33–2.67s
Tasmanian Giant Crab 3 7320% 183,000 18,300 80.67s 1.33–2.67s
Tasmanian Giant Crab 3 7320% 183,000 18,300 160s 0.67–1.33s
Tasmanian Giant Crab 3 7320% 183,000 18,300 160.67s 0.67–1.33s
Tasmanian Giant Crab 3 7320% 183,000 18,300 161.33s 0.67–1.33s
Tasmanian Giant Crab Unlimited 7320% 183,000 18,300 240s 50–100s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.