Collaboration Gauntlet Stages · Test of Might: "Ranma 1/2" · 21/30

Energy150
Clear XP2,850
Base HP1,000,000
Map length5,500
Max enemies7
Spawn interval0.03s
Enemy traits AngelDarkTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Gabriel 5 400% 52,000 6,200 10s 5–10s
Doge Dark 5 800% 40,000 16,000 10s 5–10s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 7 types
Doge Dark Unlimited 800% 40,000 16,000 Immediately 6.67–13.33s
Gabriel Unlimited 400% 52,000 6,200 Immediately 6.67–13.33s
Enemy No.543 1 320% 528,000 12,800 Immediately
Doge Dark 4 800% 40,000 16,000 Immediately 0.07s
Gabriel 4 400% 52,000 6,200 Immediately 0.07s
Enemy No.544 1 320% 576,000 14,400 Immediately
Doge Dark 5 800% 40,000 16,000 Immediately 0.07s
Gabriel 5 400% 52,000 6,200 Immediately 0.07s
Enemy No.546 1 320% 432,000 9,600 Immediately
Doge Dark 6 800% 40,000 16,000 Immediately 0.07s
Gabriel 6 400% 52,000 6,200 Immediately 0.07s
Enemy No.542 1 600% 720,000 54,000 Immediately
Doge Dark 7 800% 40,000 16,000 Immediately 0.07s
Gabriel 7 400% 52,000 6,200 Immediately 0.07s
Enemy No.545 Boss 1 320% 512,000 10,080 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.