Collaboration Gauntlet Stages · Test of Might: "Ranma 1/2" · 13/30

Energy100
Clear XP1,900
Base HP600,000
Map length4,500
Max enemies9
Spawn interval0.03s
Enemy traits RedTraitless

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
B.B.Bunny 10 1680% 8,400 840 10s 5–10s
Pigge 1 1680% 25,200 2,016 10s
Pigge 1 1680% 25,200 2,016 30s
Pigge 1 1680% 25,200 2,016 43.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 9 types
Squire Rel Unlimited 1680% 1,344 504 Immediately 5–10s
Those Guys Unlimited 1680% 3,360 336 Immediately 5–10s
Enemy No.546 1 170% 229,500 5,100 Immediately
Pigge 6 3×2 1680% 25,200 2,016 Immediately 0.07s
B.B.Bunny 12 3×4 1680% 8,400 840 Immediately 0.07s
Squire Rel 12 3×4 1680% 1,344 504 Immediately 0.07s
Those Guys 12 3×4 1680% 3,360 336 Immediately 0.07s
Enemy No.545 1 170% 272,000 5,355 Immediately
Enemy No.544 1 170% 306,000 7,650 Immediately
Enemy No.543 1 170% 280,500 6,800 Immediately
Enemy No.542 Boss 1 310% 372,000 27,900 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.