Enigma Stages · Hunter's Map IV · 4/5

Energy300
Clear XP5,700
Base HP1,330,000
Map length4,200
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessBehemothRelicFloatingAlienAngel

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Wild Doge 4 200% 110,000 33,000 6.67s 20–23.33s
Haniwanwan 2 100% 300,000 20,000 10s 26.67–30s
I.M. Phace 1 1600% 711,104 21,328 30s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 7 types
Suidae Piggicus 3 100% 980,000 4,500 Immediately 46.67–50s
Angelic Beast Rajakong Boss 1 100% 1,855,200 12,500 Immediately
Wild Doge 6 200% 110,000 33,000 Immediately 26.67–30s
Haniwanwan 5 100% 300,000 20,000 Immediately 36.67–40s
Mr. Angel Unlimited 300% 40,500 4,800 Immediately 10–13.33s
Gabriel 8 500% 65,000 7,750 Immediately 13.33–16.67s
Gabriel 6 500% 65,000 7,750 after 3.33s 10–13.33s
Loris 2 150% 540,000 9,000 after 20s 73.33–76.67s
Gabriel Unlimited 500% 65,000 7,750 after 66.67s 26.67–30s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 40% chance to open an EX stage.