Enigma Stages · Bad Instinct's Apex · 1/1

Energy100
Clear XP1,900
Base HP650,000
Map length4,800
Max enemies20
Spawn interval0.03s
Enemy traits AkuTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
Cerberus Kids Unlimited 300% 7,500 7,500 3.33s 10–16.67s
Sinner Snache Unlimited 300% 24,600 8,400 6.67s 16.67–26.67s
Aku Gory 8 200% 170,000 13,736 26.67s 23.33–30s
Miz Devil 3 300% 900 3,750 36.67s 0.33–0.67s
Miz Devil 3 300% 900 3,750 66.67s 0.33–0.67s
Miz Devil 3 300% 900 3,750 86.67s 0.33–0.67s
Miz Devil 3 300% 900 3,750 106.67s 0.33–0.67s
Miz Devil 3 300% 900 3,750 126.67s 0.33–0.67s
Le'Behemoth 1 100% 380,000 13,600 80s
Wicked Face Boss 1 100% 452,000 10,200 13.33s
Ms. Sign 1 100% 10,000 1 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

  • Talent Orb 20%
  • Talent Orb 5%
  • Talent Orb 20%
  • Talent Orb 5%
  • Talent Orb 20%
  • Talent Orb 5%
  • Talent Orb 10%
  • Talent Orb 2.5%
  • Talent Orb 10%
  • Talent Orb 2.5%

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.