Enigma Stages · Hunter's Map III · 5/5

Energy300
Clear XP5,700
Base HP900,000
Map length5,400
Max enemies20
Spawn interval0.03s
Enemy traits ZombieTraitlessBehemothRedFloating

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
The Thrillerz 3 200% 20,000 13,000 6.67s 23.33–26.67s
Wild Doge 2 200% 110,000 33,000 16.67s 30–36.67s
Sir Seal 1 4000% 100,000 6,000 20s
Zoge 3 300% 45,000 5,400 53.33s 46.67–53.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Wild Doge Unlimited 200% 110,000 33,000 Immediately 30–33.33s
The Thrillerz 5 200% 20,000 13,000 Immediately 33.33–36.67s
Zomboe 3 300% 120,000 12,000 Immediately 43.33–46.67s
Sir Seal 5 4000% 100,000 6,000 Immediately 20–23.33s
Pterowl Hazuku Boss 1 100% 1,850,000 36,600 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.