Enigma Stages · Hunter's Map II · 2/4

Energy250
Clear XP4,750
Base HP800,000
Map length3,700
Max enemies30
Spawn interval0.03s
Enemy traits TraitlessBehemothRedFloating

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Wild Doge 5 100% 55,000 16,500 26.67s 2–4s
Ms. Sign 1 400% 40,000 4 900s
Once base HP ≤ 99% 3 types
Casaurian Ahirujo 1 100% 1,200,000 19,500 Immediately
Wild Doge Unlimited 100% 55,000 16,500 Immediately 30–36.67s
Wild Doge 25 100% 55,000 16,500 Immediately 4–6s
Wild Doge 15 100% 55,000 16,500 Immediately 6.67–10s
Wild Doge 5 100% 55,000 16,500 Immediately 20–23.33s
The Face Boss 1 2000% 1,999,980 40,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.