Enigma Stages · Cymophane Cave · 1/1

Energy100
Clear XP1,900
Base HP888,888
Map length4,000
Max enemies9
Spawn interval0.03s
Enemy traits RedAlienTraitlessFloatingMetalZombieAngelDark

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Sir Seal 1 2000% 50,000 3,000 3.33s
Sir Seal 1 2000% 50,000 3,000 30s
Sir Seal 1 2000% 50,000 3,000 33.33s
Hyppoh 3 1200% 84,000 2,400 16.67s 20–23.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 9 types
Trolly Blogger Unlimited 100% 500 200 Immediately 6.67–10s
Sir Seal Unlimited 2000% 50,000 3,000 Immediately 26.67–40s
Bun Bun Symbiote 1 200% 1,500,000 17,776 Immediately
Metal Doge 9 3×3 200% 60 4,000 Immediately 0.07s
Brollow 8 100% 19,000 15,000 Immediately 1.67–3.33s
Trolly Blogger 9 3×3 100% 500 200 Immediately 0.07s
Zackie Peng 5 200% 84,000 16,000 Immediately 10s
Angelic Sleipnir 1 150% 544,500 3,370 Immediately
Hyppoh 3 1200% 84,000 2,400 Immediately 0.07s
Le'noir Boss 1 100% 460,000 16,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.