Enigma Stages · Necro Frontier · 1/1
Energy100
Clear XP1,900
Base HP750,000
Map length5,000
Max enemies18
Spawn interval0.03s
Enemy traits ZombieTraitless
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | Unlimited | 250% | 37,500 | 4,500 | 5s | 13.33–20s |
| | 3 | 250% | 105,000 | 20,000 | 10s | 20–23.33s |
| | 5 | 250% | 37,500 | 4,500 | 40s | 1.67–5s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | Unlimited | 200% | 20,000 | 13,000 | Immediately | 10.67–21.33s |
| | 20 | 200% | 20,000 | 13,000 | Immediately | 5.33–10.67s |
| | 20 | 200% | 20,000 | 13,000 | Immediately | 2.67–5.33s |
| | 10 | 200% | 35,000 | 34,000 | Immediately | 8–16s |
| | 10 | 200% | 35,000 | 34,000 | Immediately | 4–8s |
| | 1 | 200% | 1,440,000 | 50,000 | Immediately | — |
| | 1 | 200% | 1,500,000 | 30,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 10%
- Talent Orb 2.5%
- Talent Orb 10%
- Talent Orb 2.5%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.