Enigma Stages · Necro Summit · 1/1
Energy100
Clear XP1,900
Base HP450,000
Map length4,800
Max enemies15
Spawn interval0.03s
Enemy traits ZombieTraitless
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 1 | 200% | 80,000 | 8,000 | Start | — |
| | 10 | 200% | 30,000 | 10,000 | 13.33s | 5–10s |
| | Unlimited | 1800% | 1,440 | 540 | 26.67s | 10–16.67s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 2 | 200% | 100,000 | 7,578 | Immediately | 33.33s |
| | 2 | 200% | 400,000 | 12,202 | Immediately | 50s |
| | 1 | 120% | 480,000 | 5,400 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 10%
- Talent Orb 2.5%
- Talent Orb 10%
- Talent Orb 2.5%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.