Enigma Stages · Holy Frontier · 1/1

Energy100
Clear XP1,900
Base HP750,000
Map length5,700
Max enemies10
Spawn interval0.03s
Enemy traits Angel

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Mr. Angel Unlimited 150% 20,250 2,400 6.67s 23.33–30s
Heavenly Hippoe 1 400% 220,000 7,200 13.33s
Mr. Angel 3 150% 20,250 2,400 26.67s 1s
Once base HP ≤ 99% 5 types
Mr. Angel 3 150% 20,250 2,400 Immediately 1s
Heavenly Hippoe 3 400% 220,000 7,200 Immediately 30–36.67s
Heavenly Hippoe 1 400% 220,000 7,200 Immediately
Chickful A 1 200% 320,000 26,000 Immediately
Winged Pigge 1 100% 800,000 6,000 Immediately
Sunfish Jones Boss 1 100% 1,200,000 9,260 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

  • Talent Orb 20%
  • Talent Orb 5%
  • Talent Orb 20%
  • Talent Orb 5%
  • Talent Orb 20%
  • Talent Orb 5%
  • Talent Orb 10%
  • Talent Orb 2.5%
  • Talent Orb 10%
  • Talent Orb 2.5%

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.