Enigma Stages · Holy Frontier · 1/1
Energy100
Clear XP1,900
Base HP750,000
Map length5,700
Max enemies10
Spawn interval0.03s
Enemy traits Angel
Boss
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 2 types | ||||||
| | Unlimited | 150% | 20,250 | 2,400 | 6.67s | 23.33–30s |
| | 1 | 400% | 220,000 | 7,200 | 13.33s | — |
| | 3 | 150% | 20,250 | 2,400 | 26.67s | 1s |
| Once base HP ≤ 99% 5 types | ||||||
| | 3 | 150% | 20,250 | 2,400 | Immediately | 1s |
| | 3 | 400% | 220,000 | 7,200 | Immediately | 30–36.67s |
| | 1 | 400% | 220,000 | 7,200 | Immediately | — |
| | 1 | 200% | 320,000 | 26,000 | Immediately | — |
| | 1 | 100% | 800,000 | 6,000 | Immediately | — |
| | 1 | 100% | 1,200,000 | 9,260 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 10%
- Talent Orb 2.5%
- Talent Orb 10%
- Talent Orb 2.5%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.