Enigma Stages · Holy Cradle · 1/1
Energy100
Clear XP1,900
Base HP150,000
Map length3,500
Max enemies8
Spawn interval0.03s
Enemy traits Angel
Boss
Enemies 2 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 2 types | ||||||
| | 3 | 100% | 13,000 | 1,550 | 10s | 16.67–23.33s |
| | 1 | 100% | 55,000 | 1,800 | 20s | — |
| Once base HP ≤ 99% 2 types | ||||||
| | 1 | 10% | 1,300 | 155 | Immediately | — |
| | Unlimited | 100% | 13,000 | 1,550 | Immediately | 16.67–23.33s |
| | 3 | 100% | 55,000 | 1,800 | Immediately | 6.67–10s |
| | 5 | 100% | 55,000 | 1,800 | Immediately | 43.33–46.67s |
| | 4 | 100% | 55,000 | 1,800 | Immediately | 16.67–23.33s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 10%
- Talent Orb 2.5%
- Talent Orb 10%
- Talent Orb 2.5%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.