Enigma Stages · Sky Frontier · 1/1

Energy100
Clear XP1,900
Base HP750,000
Map length5,000
Max enemies8
Spawn interval0.03s
Enemy traits FloatingAlien

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Pigeon de Sable Unlimited 300% 24,900 3,600 6.67s 30–36.67s
Brollow 3 200% 38,000 30,000 16.67s 10–13.33s
Once base HP ≤ 99% 3 types
Brollow 1 200% 38,000 30,000 Immediately
Brollow 8 200% 38,000 30,000 Immediately 16.67–23.33s
Calamary 1 400% 180,000 4,800 Immediately
Teacher Bun Bun Boss 1 2000% 1,999,980 45,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

  • Talent Orb 20%
  • Talent Orb 5%
  • Talent Orb 20%
  • Talent Orb 5%
  • Talent Orb 20%
  • Talent Orb 5%
  • Talent Orb 10%
  • Talent Orb 2.5%
  • Talent Orb 10%
  • Talent Orb 2.5%

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.