Enigma Stages · Sky Frontier · 1/1
Energy100
Clear XP1,900
Base HP750,000
Map length5,000
Max enemies8
Spawn interval0.03s
Enemy traits FloatingAlien
Boss
Enemies 4 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 2 types | ||||||
| | Unlimited | 300% | 24,900 | 3,600 | 6.67s | 30–36.67s |
| | 3 | 200% | 38,000 | 30,000 | 16.67s | 10–13.33s |
| Once base HP ≤ 99% 3 types | ||||||
| | 1 | 200% | 38,000 | 30,000 | Immediately | — |
| | 8 | 200% | 38,000 | 30,000 | Immediately | 16.67–23.33s |
| | 1 | 400% | 180,000 | 4,800 | Immediately | — |
| | 1 | 2000% | 1,999,980 | 45,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 10%
- Talent Orb 2.5%
- Talent Orb 10%
- Talent Orb 2.5%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.