Enigma Stages · Red Frontier · 1/1
Energy100
Clear XP1,900
Base HP750,000
Map length4,300
Max enemies8
Spawn interval0.03s
Enemy traits RedFloatingTraitless
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | Unlimited | 2600% | 13,000 | 1,300 | 3.33s | 6.67–10s |
| | Unlimited | 2600% | 65,000 | 3,900 | 20s | 13.33–16.67s |
| | 1 | 400% | 1,600,000 | 37,148 | 16.67s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 1 | 400% | 1,600,000 | 37,148 | Immediately | — |
| | 1 | 100% | 320,000 | 6,800 | Immediately | — |
| | 2 | 100% | 920,000 | 7,444 | Immediately | 20s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 10%
- Talent Orb 2.5%
- Talent Orb 10%
- Talent Orb 2.5%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.