Enigma Stages · Shack of Spirit · 1/1

Energy100
Clear XP1,900
Base HP240,000
Map length4,800
Max enemies10
Spawn interval0.03s
Enemy traits ZombieDarkTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Zroco Unlimited 150% 22,500 7,500 3.33s 20–26.67s
Gory Dark 1 150% 60,000 4,684 13.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Doge Dark Unlimited 200% 10,000 4,000 Immediately 13.33–33.33s
Gory Dark 5 150% 60,000 4,684 Immediately 20s
Zackie Peng 4 150% 63,000 12,000 Immediately 26.67s
Shadow Boxer K 3 150% 120,000 7,495 Immediately 36.67s
Doge Dark Boss 1 10% 500 200 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.