Enigma Stages · Dark Frontier · 1/1

Energy100
Clear XP1,900
Base HP960,000
Map length5,500
Max enemies12
Spawn interval0.03s
Enemy traits DarkRedTraitless

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Doge Dark Unlimited 1000% 50,000 20,000 6.67s 13.33–20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Doge Dark Unlimited 1000% 50,000 20,000 Immediately 13.33–20s
Razorback 2 100% 1,150,000 20,000 Immediately 60s
Two Can 2 200% 500,000 24,000 Immediately 60s
Tackey 3 200% 256,000 18,000 Immediately 46.67s
Doge Dark Boss 1 1000% 50,000 20,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

  • Talent Orb 32.5%
  • Talent Orb 32.5%
  • Talent Orb 11%
  • Talent Orb 11%
  • Talent Orb 3.5%
  • Talent Orb 3.5%
  • Talent Orb 2%
  • Talent Orb 2%
  • Talent Orb 2%

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.