Gauntlet Stages · Summer Break Cats: Paradise · 3/10

Energy60
Clear XP1,800
Base HP50,000
Map length3,800
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Squire Rel 3 200% 160 60 6.67s 6.67–10s
B.B.Bunny Unlimited 200% 1,000 100 13.33s 20–26.67s
Pigge 1 200% 3,000 240 16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Squire Rel Unlimited 200% 160 60 Immediately 5.33–8s
One Horn Boss 1 200% 30,000 1,000 Immediately
Pigge 3 200% 3,000 240 Immediately 26.67–30s
Squire Rel 3 200% 160 60 after 3.33s 3.33s
Sir Seal 1 200% 5,000 300 after 23.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.