Gauntlet Stages · Gigahaniwan Strikes! · 7/20

Energy90
Clear XP1,710
Base HP850,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits DarkRelicColossusFloatingAlien

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Doge Dark 4 1064% 53,200 21,280 5.33s 20–23.33s
Dark Otter 2 236% 413,000 15,332 13.33s 26.67–30s
Relic Doge Unlimited 136% 102,000 16,320 26.67s 23.33–26.67s
Once base HP ≤ 99% 7 types
Gigahaniwan Boss 1 232% 2,320,000 11,600 Immediately
Doge Dark 4 1064% 53,200 21,280 after 3.33s 2–3.33s
Relic Doge 3 136% 102,000 16,320 after 5.33s 3.33–6.67s
Sir Rel 1 136% 68,000 17,000 after 6.67s
Maawth 2 1464% 260,255 11,375 after 6.67s 66.67–70s
Nimoy Bore 2 732% 1,171,200 13,168 after 8.67s 83.33–86.67s
Doge Dark 4 1064% 53,200 21,280 after 26.67s 46.67–50s
Doge Dark 3 1064% 53,200 21,280 after 80s 2–3.33s
Relic Doge 4 136% 102,000 16,320 after 82s 3.33–6.67s
Sir Rel 2 136% 68,000 17,000 after 83.33s 3.33–6.67s
Dark Otter 2 236% 413,000 15,332 after 86.67s 40–43.33s
Sir Rel 3 136% 68,000 17,000 after 106.67s 16.67–20s
Doge Dark 3 1064% 53,200 21,280 after 153.33s 2–3.33s
Relic Doge 4 136% 102,000 16,320 after 153.33s 3.33–6.67s
Sir Rel 2 136% 68,000 17,000 after 153.33s 3.33–6.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 21% chance to open an EX stage.