Gauntlet Stages · Pt. 1: A Decade of Memories · 15/20

Energy150
Clear XP2,850
Base HP210,000
Map length5,000
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessZombie

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Doge Unlimited 800% 720 64 Start 10–16.67s
Snache Unlimited 800% 800 120 Start 13.33–20s
Baa Baa Unlimited 800% 4,000 400 Start 16.67–23.33s
Zoge 3 50% 7,500 900 20s 16.67–20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Zigge 3 50% 24,000 1,800 Immediately 26.67–30s
Znache 5 50% 8,000 1,000 Immediately 20–23.33s
Zoge 7 50% 7,500 900 Immediately 13.33–16.67s
Dagshund 3 200% 120,000 6,000 Immediately 26.67–30s
Doge Boss 1 800% 720 64 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.