Gauntlet Stages · #03 Demons' Night Out · 3/10

Energy80
Clear XP1,520
Base HP230,000
Map length5,000
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessAkuRedDarkFloatingAngelZombie

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Pumpkin Doge Unlimited 1044% 5,637 250 3.33s 20–30s
Cerberus Kids 4 212% 5,300 5,300 13.33s 6.67–13.33s
Sir Seal 2 1044% 26,100 1,566 10s 3.33s
Sir Seal 1 1044% 26,100 1,566 26.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 7 types
Doge Dark 10 344% 17,200 6,880 Immediately 5–10s
Sir Seal Unlimited 1044% 26,100 1,566 Immediately 53.33–66.67s
Vlad de Sable 10 300% 18,900 2,400 Immediately 6.67–10s
Count Owlbrow Boss 1 216% 358,560 14,256 Immediately
Heavenly Hippoe 5 128% 70,400 2,304 after 3.33s 10–13.33s
Cerberus Kids 10 212% 5,300 5,300 after 6.67s 6.67–13.33s
Zigge 5 82% 39,360 2,952 after 10s 13.33–16.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.