Gauntlet Stages · Island of Hidden Treasure · 16/21
Energy300
Clear XP5,700
Base HP900,000
Map length4,500
Max enemies12
Spawn interval0.03s
Enemy traits FloatingTraitless
Boss
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 1 | 2800% | 140,000 | 9,800 | 10s | — |
| | 5 | 300% | 24,900 | 3,600 | 13.33s | 6.67–13.33s |
| | 1 | 2800% | 140,000 | 9,800 | 40s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 2 types | ||||||
| | Unlimited | 1200% | 359,964 | 13,500 | Immediately | 36.67–40s |
| | 4 | 1200% | 359,964 | 13,500 | Immediately | 23.33–26.67s |
| | 8 | 1200% | 359,964 | 13,500 | Immediately | 10–13.33s |
| | 4 | 100% | 329,000 | 5,000 | Immediately | 20–23.33s |
| | 1 | 1% | 299 | 11 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
- Talent Orb 32.5%
- Talent Orb 32.5%
- Talent Orb 11%
- Talent Orb 11%
- Talent Orb 3.5%
- Talent Orb 3.5%
- Talent Orb 2%
- Talent Orb 2%
- Talent Orb 2%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.