Gauntlet Stages · Monthly Event All-Stars Grateful Gathering · 7/10

Energy120
Clear XP2,280
Base HP420,000
Map length4,100
Max enemies6
Spawn interval0.03s
Enemy traits RedTraitlessFloating

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Firecracker 4 4500% 22,500 2,250 26.67s 9.33–12.67s
Firecracker 8 4500% 22,500 2,250 6.67s 10.67–14s
Bearkini 1 500% 175,000 3,000 56.67s
Pigge Victorious 2 500% 150,000 5,000 30s 33.33–36.67s
Ms. Sign 1 400% 40,000 4 900s
Once base HP ≤ 99% 5 types
Firecracker Unlimited 4500% 22,500 2,250 Immediately 16.67–20s
Ms. Madonna 1 200% 480,000 4,800 Immediately
Firecracker 4 4500% 22,500 2,250 Immediately 0.07s
Vlad de Sable 3 1×3 500% 31,500 4,000 Immediately 0.07s
Firecracker 10 5×2 4500% 22,500 2,250 Immediately 0.07s
Firecracker 6 3×2 4500% 22,500 2,250 Immediately 0.07s
Count Owlbrow 1 150% 249,000 9,900 Immediately
Le'mammoth Boss 1 400% 480,000 12,800 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.