Gauntlet Stages · Monthly Event All-Stars Grateful Gathering · 2/10

Energy70
Clear XP1,330
Base HP100,000
Map length4,400
Max enemies30
Spawn interval0.03s
Enemy traits RedTraitlessDark

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Firecracker 5 200% 1,000 100 2s 12–16.67s
Firecracker Unlimited 200% 1,000 100 16s 16.67–20s
Golden Doge 2 200% 3,000 600 13.33s 3.33–10s
Golden Doge 2 200% 3,000 600 46.67s 3.33–10s
Pumpkin Doge 5 200% 1,080 48 13.33s 5–15s
Dark Wind 5 300% 15,000 450 100s 5.33–8s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
White Wind 4 300% 15,000 300 Immediately 3.33–4.67s
Red Wind 3 300% 15,000 300 Immediately 8.67–10s
Red Wind 4 300% 15,000 300 Immediately 20.67s
Firecracker 8 200% 1,000 100 Immediately 2–3.33s
Firecracker Boss 1 200% 1,000 100 Immediately
Pigge Back 2 400% 40,000 800 Immediately 20s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.