Gauntlet Stages · March Gauntlet II · 9/10

Energy150
Clear XP2,850
Base HP480,000
Map length4,800
Max enemies10
Spawn interval0.03s
Enemy traits AlienTraitlessZombieAngelFloatingRedDark

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Imperator Sael 1 1712% 256,800 8,560 3.33s
Trolly Blogger Unlimited 200% 1,000 400 6.67s 6.67–13.33s
Zomboe 2 288% 115,200 11,520 13.33s 33.33s
Mr. Angel Unlimited 376% 50,760 6,016 13.33s 26.67–33.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Imperator Sael 4 1712% 256,800 8,560 Immediately 26.67–30s
Calamary 1 364% 163,800 4,368 Immediately
Chickful A 1 188% 300,800 24,440 Immediately
Bears Be Back Boss 1 1176% 588,000 14,112 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.