Gauntlet Stages · March Gauntlet · 10/10

Energy100
Clear XP1,900
Base HP300,000
Map length4,500
Max enemies8
Spawn interval0.03s
Enemy traits AngelAkuTraitless

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Gabriel Unlimited 250% 32,500 3,875 13.33s 20–23.33s
Aku Doge 4 200% 9,000 4,400 16.67s 20–26.67s
Heavenly Hippoe 2 250% 137,500 4,500 33.33s 33.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Aku Doge 7 200% 9,000 4,400 Immediately 20–26.67s
Gabriel 5 250% 32,500 3,875 Immediately 16.67–23.33s
Heavenly Hippoe 3 250% 137,500 4,500 Immediately 16.67–20s
Bears Be Bare Boss 1 500% 250,000 14,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.