Gauntlet Stages · Festival Cats: Lunar New Year's · 10/10

Energy200
Clear XP6,000
Base HP240,000
Map length5,000
Max enemies50
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Fireworks Guys (High-Yield) Unlimited 100% 1 1 Start 10–16.67s
Fireworks Guys (Low-Yield) Unlimited 100% 1 1 5s 10–16.67s
Firecracker 1 6000% 30,000 3,000 3.33s
Firecracker 2 6000% 30,000 3,000 13.33s 0.67–2s
Firecracker 3 6000% 30,000 3,000 26.67s 0.67–2s
Firecracker 4 6000% 30,000 3,000 43.33s 0.67–2s
Firecracker 5 6000% 30,000 3,000 63.33s 0.67–2s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
Firecracker 45 6000% 30,000 3,000 Immediately 1–2s
Firecracker 30 6000% 30,000 3,000 Immediately 2–3s
Firecracker 15 6000% 30,000 3,000 Immediately 3–4s
Firecracker Boss 1 100% 500 50 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.