Gauntlet Stages · Big Peng Z Strikes · 9/20

Energy100
Clear XP1,900
Base HP950,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits AlienAngelZombieColossusTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Shibalien 4 2248% 20,232 3,372 10s 2–6s
Imperator Sael 1 2248% 337,200 11,240 10s
Gabriel 4 376% 48,880 5,828 30s 2–6s
Heavenly Hippoe 1 376% 206,800 6,768 30s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 5 types
Gabriel Unlimited 376% 48,880 5,828 Immediately 10–13.33s
Shibalien Unlimited 2248% 20,232 3,372 Immediately 23.33–26.67s
Gabriel 3 376% 48,880 5,828 Immediately 0.07s
Shibalien 3 2248% 20,232 3,372 Immediately 0.07s
Heavenly Hippoe 3 376% 206,800 6,768 Immediately 20–23.33s
Scissoroo 3 1136% 272,640 31,808 Immediately 20–23.33s
Big Peng Z Boss 1 188% 1,579,200 1,880 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 27% chance to open an EX stage.