Gauntlet Stages · Big Peng Z Strikes · 6/20

Energy80
Clear XP1,520
Base HP800,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits AlienAngelZombieColossusTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Shibalien 4 1780% 16,020 2,670 10s 2–6s
Imperator Sael 1 1780% 267,000 8,900 10s
Gabriel 4 310% 40,300 4,805 30s 2–6s
Heavenly Hippoe 1 310% 170,500 5,580 30s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 5 types
Gabriel Unlimited 310% 40,300 4,805 Immediately 10–13.33s
Shibalien Unlimited 1780% 16,020 2,670 Immediately 23.33–26.67s
Gabriel 3 310% 40,300 4,805 Immediately 0.07s
Shibalien 3 1780% 16,020 2,670 Immediately 0.07s
Heavenly Hippoe 3 310% 170,500 5,580 Immediately 20–23.33s
Scissoroo 3 935% 224,400 26,180 Immediately 20–23.33s
Big Peng Z Boss 1 140% 1,176,000 1,400 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 18% chance to open an EX stage.