Gauntlet Stages · Big Peng Z Strikes · 20/20

Energy200
Clear XP3,800
Base HP1,500,000
Map length5,700
Max enemies6
Spawn interval0.03s
Enemy traits FloatingDarkZombieColossusTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Owlbrow 1 1800% 180,000 54,000 6.67s
Owlbrow 1 1800% 180,000 54,000 26.67s
Owlbrow 1 1800% 180,000 54,000 56.67s
Doge Dark 5 1800% 90,000 36,000 16.67s 6.67–10s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Brollow 5 400% 76,000 60,000 Immediately 13.33s
Brollow 2 400% 76,000 60,000 Immediately 10–16.67s
Doge Dark Unlimited 1800% 90,000 36,000 Immediately 20–30s
Doge Dark 3 1800% 90,000 36,000 Immediately 0.07s
Shadow Boxer K 3 600% 480,000 29,982 Immediately 26.67–30s
Zigge 3 600% 288,000 21,600 Immediately 20–23.33s
Zory 2 600% 300,000 22,734 Immediately 13.33–26.67s
Big Peng Z Boss 1 300% 2,520,000 3,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 100% chance to open an EX stage.