Gauntlet Stages · Big Peng Z Strikes · 17/20

Energy200
Clear XP3,800
Base HP1,350,000
Map length5,700
Max enemies6
Spawn interval0.03s
Enemy traits FloatingDarkZombieColossusTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Owlbrow 1 1602% 160,200 48,060 6.67s
Owlbrow 1 1602% 160,200 48,060 26.67s
Owlbrow 1 1602% 160,200 48,060 56.67s
Doge Dark 5 1602% 80,100 32,040 16.67s 6.67–10s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Brollow 5 332% 63,080 49,800 Immediately 13.33s
Brollow 2 332% 63,080 49,800 Immediately 10–16.67s
Doge Dark Unlimited 1602% 80,100 32,040 Immediately 20–30s
Doge Dark 3 1602% 80,100 32,040 Immediately 0.07s
Shadow Boxer K 3 498% 398,400 24,885 Immediately 26.67–30s
Zigge 3 498% 239,040 17,928 Immediately 20–23.33s
Zory 2 498% 249,000 18,869 Immediately 13.33–26.67s
Big Peng Z Boss 1 266% 2,234,400 2,660 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 100% chance to open an EX stage.