Gauntlet Stages · Big Peng Z Strikes · 14/20

Energy140
Clear XP2,660
Base HP1,200,000
Map length5,700
Max enemies6
Spawn interval0.03s
Enemy traits FloatingDarkZombieColossusTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Owlbrow 1 1401% 140,100 42,030 6.67s
Owlbrow 1 1401% 140,100 42,030 26.67s
Owlbrow 1 1401% 140,100 42,030 56.67s
Doge Dark 5 1401% 70,050 28,020 16.67s 6.67–10s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Brollow 5 266% 50,540 39,900 Immediately 13.33s
Brollow 2 266% 50,540 39,900 Immediately 10–16.67s
Doge Dark Unlimited 1401% 70,050 28,020 Immediately 20–30s
Doge Dark 3 1401% 70,050 28,020 Immediately 0.07s
Shadow Boxer K 3 399% 319,200 19,937 Immediately 26.67–30s
Zigge 3 399% 191,520 14,364 Immediately 20–23.33s
Zory 2 399% 199,500 15,118 Immediately 13.33–26.67s
Big Peng Z Boss 1 233% 1,957,200 2,330 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 50.6% chance to open an EX stage.