Gauntlet Stages · Big Peng Z Strikes · 1/20

Energy60
Clear XP1,140
Base HP550,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits AlienAngelZombieColossusTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Shibalien 4 1000% 9,000 1,500 10s 2–6s
Imperator Sael 1 1000% 150,000 5,000 10s
Gabriel 4 200% 26,000 3,100 30s 2–6s
Heavenly Hippoe 1 200% 110,000 3,600 30s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 5 types
Gabriel Unlimited 200% 26,000 3,100 Immediately 10–13.33s
Shibalien Unlimited 1000% 9,000 1,500 Immediately 23.33–26.67s
Gabriel 3 200% 26,000 3,100 Immediately 0.07s
Shibalien 3 1000% 9,000 1,500 Immediately 0.07s
Heavenly Hippoe 3 200% 110,000 3,600 Immediately 20–23.33s
Scissoroo 3 600% 144,000 16,800 Immediately 20–23.33s
Big Peng Z Boss 1 60% 504,000 600 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 1% chance to open an EX stage.