Gauntlet Stages · Divine Archangel Strikes · 16/20

Energy200
Clear XP3,800
Base HP1,300,000
Map length4,800
Max enemies10
Spawn interval0.03s
Enemy traits RedTraitlessAngelColossus

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Ginger Snache 6 555% 66,600 9,990 10s 6.67–10s
Sir Seal 4 5110% 127,750 7,665 16.67s 13.33–16.67s
Bore Jr. 1 130% 72,150 30,550 50s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 5 types
Sir Seal Unlimited 5110% 127,750 7,665 Immediately 20–26.67s
Bore Jr. 5 130% 72,150 30,550 Immediately 20s
Capy 2 205% 1,086,500 106,599 Immediately 40s
Mr. Mer 1 130% 1,625,000 20,800 Immediately
Archangel Exiel Boss 1 295% 2,787,750 14,160 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 100% chance to open an EX stage.