Gauntlet Stages · Divine Archangel Strikes · 14/20

Energy140
Clear XP2,660
Base HP1,200,000
Map length4,800
Max enemies10
Spawn interval0.03s
Enemy traits RedTraitlessAngelColossus

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Ginger Snache 6 533% 63,960 9,594 10s 6.67–10s
Sir Seal 4 4666% 116,649 6,998 16.67s 13.33–16.67s
Bore Jr. 1 118% 65,490 27,730 50s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 5 types
Sir Seal Unlimited 4666% 116,649 6,998 Immediately 20–26.67s
Bore Jr. 5 118% 65,490 27,730 Immediately 20s
Capy 2 183% 969,900 95,160 Immediately 40s
Mr. Mer 1 118% 1,475,000 18,880 Immediately
Archangel Exiel Boss 1 267% 2,523,150 12,816 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 50.6% chance to open an EX stage.