Gauntlet Stages · October Gauntlet II · 7/10

Energy140
Clear XP2,660
Base HP425,000
Map length4,500
Max enemies10
Spawn interval0.03s
Enemy traits ZombieAkuTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Zomboe 1 286% 114,400 11,440 10s
Aku Doge 2 332% 14,940 7,304 30s 10–13.33s
Cerberus Kids 2 332% 8,300 8,300 20s 6.67–13.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Zomboe 1 286% 114,400 11,440 Immediately
Aku Doge 2 332% 14,940 7,304 Immediately 10–13.33s
Cerberus Kids 2 332% 8,300 8,300 Immediately 6.67–13.33s
Aku Gory 1 166% 141,100 11,400 Immediately
Dead Donny Dash Boss 1 366% 732,000 21,960 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.