Gauntlet Stages · September Gauntlet II · 7/10

Energy140
Clear XP2,660
Base HP425,000
Map length5,200
Max enemies8
Spawn interval0.03s
Enemy traits AkuRedFloatingDarkTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Aku Doge 1 332% 14,940 7,304 6.67s
Pigge 3 2598% 38,970 3,117 0.07s 10–13.33s
Shy Boy 1 1334% 466,900 6,670 20s
Doge Dark Unlimited 664% 33,200 13,280 20s 13.33–16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Aku Doge 3 332% 14,940 7,304 Immediately 53.33s
Pigge Unlimited 2598% 38,970 3,117 Immediately 26.67–30s
Le'noir 1 166% 763,600 26,560 Immediately
The Red Malice Boss 1 316% 1,264,000 13,904 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.